Ascensions

When you beat the game, you unlock an ascension level. Beating these ascension levels will unlock more until you complete Ascension 15, where then you will transcend. Ascension level conditions stack on all the previous ascensions, meaning that a typical Ascension 15 run will have massively inflated circuit costs, faster hunter droids, faster bullets, tougher droids, guaranteed modifiers, berries that cannot be consumed, reduced healing, and you will start with half health.


 * Ascension 1 - Droid modifiers are slightly more common.
 * Ascension 2 - Droid Health is increased by 25%.
 * Ascension 3 - Items are slightly more expensive.
 * Ascension 4 - Bullets move faster.
 * Ascension 5 - Droids spawned from spawners can now have modifiers.
 * Ascension 6 - Droid health increase is changed from 25% to 50%.
 * Ascension 7 - Droid modifiers are more common.
 * Ascension 8 - Items are even more expensive.
 * Ascension 9 - When the game is started, lose 1/4 of your max HP.
 * Ascension 10 - Hunter Droids are faster.
 * Ascension 11 - Healing buttons only heal 25 HP.
 * Ascension 12 - You cannot consume berries.
 * Ascension 13 - When the game is started, lose 1/2 instead of 1/4 of your max HP.
 * Ascension 14 - Droid modifiers are guaranteed.
 * Ascension 15 - All healing is halved.