Modifiers

Hostile droids uncommonly spawn with a modifier that changes its stats or behavior. The chances of modifiers appearing can be increased by Accrue Berries or decreased by Abate Berries, and Ascension levels may affect it as well.

Modifiers may either be positive, neutral or negative towards players.

Positive

 * Damaged - Decreases HP by ⅓.
 * Scrapped - Decreases HP by ⅔.
 * Fragile - Takes 3× damage from ranged weapons.
 * Slow - Decreases speed by 2.
 * Wealthy - Doubles the amount of circuits dropped. Drops one if the droid normally does not drop any circuits.
 * Fresh - Drops a random berry on death.
 * Lucky - Increases luck by 1 on death.

Neutral

 * Random - Sets HP to 1, but spawns a random droid that can spawn in the current world on death.
 * Glassy - Triples speed and damage, but decreases HP.
 * Dull - Decreases aggro range.
 * Sharp - Increases aggro range.
 * Floaty - Decreases gravity of the droid.
 * Cryptic - Copies the effect of a random modifier, but the modifier is not revealed.

Negative

 * Durable - Doubles HP.
 * Tanky - Triples HP, but halves speed.
 * Elite - Triples HP and circuits dropped.
 * Concealed - Hides the droid's HP bar.
 * Violent - Increases damage.
 * Piercing - Damage ignores forcefields and defense.
 * Empty - Contact damage decreases max HP instead of regular HP.
 * Dangerous - Deals damage 20 times per second instead of 10, but decreases speed by 20%.
 * Leaking - Leaves a trail of oil that damages players.
 * Quick - Increases speed by 2.
 * Accelerating - Increases speed over time.
 * Radioactive - Increases speed and damage by 2.
 * Overclocked - Increases speed and aggro range, but takes damage over time while aggroed.
 * Erratic - Increases then decreases speed by 4 every second.
 * Cheap - Does not drop circuits on death.
 * Protected - Spawns with a 5 second forcefield.
 * Flickering - Toggles its forcefield every second.
 * Explosive - Explodes on death.
 * Stable - Removes weaknesses.