Classes

Classes are characters you can select in order to fight according to your own play style. They come with two abilities, referred to as a primary and secondary ability, binded to keys Q and E respectively. Alternatively, you can challenge yourself by having the game select one for you or not choosing one in the first place. The cooldowns of each class varies on the amount of players in the game there are, and as such, the cooldowns are formatted in the order: Players (1/2/3/4). Each cooldown is increased and rounded up by 50% its base value for each player above 1.

Brawler - Free
Being one of the two beginner classes, this character specializes in gaining consistent strength to power through the enemies it encounters. Its other ability also encourages brute force.

Start the game with 5 strength.

[AB1] Swords High (5/8/10/13) - Gain 1 strength.

[AB2] Warcry (5/8/10/13) - Double your strength for 5 seconds.

In game description: [Update later]

Survivor - Free
Being the second beginner class, this character encourages a more defensive approach. It has the power to gain temporary immunity and has more healing potential than brawler.

Start the game with bandages.

[AB1] Quick Shields (3/5/6/8) - Gain a 1 second forcefield.

[AB2] Mend (12/18/24/30) - '''Heal 10 HP. If you're at 4/5 your max HP or less, heal an additional 40 HP.'''

In game description: The Survivor is similar to the brawler, except they specialize in defense instead of strength, making them take less damage from droid attacks!

Ranger - 500 Points
This class specializes in managing ranged weapons, having the ability to double their durability. It's useful for killing droids at a distance, especially if they're an issue up close. She also comes with a faster heal.

Start the game with Oak Crossbow.

[AB1] Reload (10/15/20/25) - '''Unequip your tools. Then, double the current durability of all your ranged weapons. Tools can also be doubled once.'''

[AB2] Quick Restore (4/6/8/10) - Heal 10 HP.

In game description: The ranger specializes in their ranged weapons. They won't run out of ammo quickly, and can heal whenever needed just like the brawler.

Paladin - 1000 Points
Having the ability to give itself and others health, this defensive support class is extremely useful for any multiplayer game, although still very practical in singleplayer. It can also give itself immunity like survivor, but paladin's ability has a longer cooldown and forcefield duration.

Start the game with Golden Shield.

[AB1] Block - (5/8/10/13) - Gain a 5 second forcefield.

[AB2] Holy Heal - '''All party members gain 25 HP. Heal all passive droids for 50% their max HP.'''

In game description: The paladin can heal itself - and other teammates - efficiently. They can also block all sorts of attacks, making them invulnerable to damage!

Engineer - 2000 Points
As its name implies, this class is able to construct droids to fight for you, and is useful for gaining extra damage. It comes with the ability to also weaken the enemy droids.

Start the game with Hammer.

[AB1] Construct (8/12/16/20) - Spawn an Anti Droid.

[AB2] Tweak (4/6/8/10) - Halve enemy HP.

In game description: The engineers know the ins-and-outs of Droid mechanics. As such, they're able to build Anti Droids and tweak enemy Droids!

Tactician - 3000 Points
Being a close-range oriented class, she has the ability to lure enemy droids with her spawned Aggro Bolt and the ability to jam them for easier, extra damage. Having the ability to also give droids positive/neutral modifiers, she's straightforward when it comes to having an upper hand in the battle. For more information about modifiers, go to Modifiers.

Start the game with Agro Bolt.

[AB1] Jam (2/3/4/5) - Droids stop moving for two seconds.

[AB2] Modify (6/9/12/15) - '''Give all Droids a positive modifier. If there are more than 3 droids in the room, give them all neutral modifiers instead.'''

In game description: The tactician is a master of Droid AI. They have a weapon to lure Droids in, and an ability to stun the droids entirely.

Ninja - 4000 Points
This class is oriented around the speed stat. It starts with a katana unlike other starter classes, and only gains more speed as the game progresses. It also has a healing ability that scales with their walkspeed, and is recommended to equip katana before using it for extra health.

Start the game with 2 less walkspeed and a Katana.

[AB1] Hasten (10/15/20/25) - Gain 1 walkspeed.

[AB2] Meditate (10/15/20/25) - '''Gain HP equal to your walkspeed. Only usable in special rooms.'''

In game description: The ninja wields a katana that makes them go very fast! Later, they're able to gain walkspeed sustainably, and their healing is based off how quick they are.

Elementalist - 5000 Points
The elementalist is an extremely versatile and practical magic-wielding class, having the ability to manipulate their weapon to deal more damage and to manipulate droids to take more damage. It has the ability to also freeze water and lava with its ability.

[AB1] Infusion (6/9/12/15) - '''Gain 5 mana. 25% chance to activate twice.'''

[AB2] Enchant (6/9/12/15) - '''If the room number is odd, make your held weapon deal ice damage and freeze all water and lava. Otherwise, make it deal fire damage and melt them.'''

In game description: The elementalist has total control over fire and ice. They're able to avoid most hazards, control droid weaknesses, and even infuse their weapon with frigid cold or blistering heat.

Wizard - 5000 Points
The wizard is possibly the most versatile class in the game with its spells. It gains different spells and consistently gains mana to cast them. In the late game, it can heal himself and has several ways to approach droids.

[AB1] Mana Gain (3/5/6/8) - Gain 3 mana.

[AB2] Spellcast (15/23/30/38) - '''Gain a random spell. Gain 3 mana.'''

In game description: The wizard specializes in many different spells that each cost mana to use. Due to how many different spells they can carry, they're able to have more control over how they fight.

Alchemist - 5000 Points
If you know your berries and combinations, alchemist is easily one of the most ridiculous classes. It bears with it the ability to give itself these berries and to summon cauldrons to brew various potions. For more information, go to Potions.

Start the game with Skew Berries.

[AB1] Forage (8/12/16/20) - Gain a random berry.

[AB2] Alchemize (10/15/20/25) - Spawn a cauldron in the center of the room.

In game description: The alchemist focuses on building up stats using berries and potions. They're also able to get walkspeed and jump power easily!

Gambler - 7777 Points
This class is all about luck. It gains luck from gambling its stats and can reset them at will. The more luck it has, the better odds it has. If you'd like to take even more chances in a game, this class is the right one for you.

Start the game with Lotus Flower.

[AB1] High Rolls (7/11/14/18) - '''50% chance to gain Wild Card. 50% chance to gain Game Die.'''

[AB2] Wager (3/5/6/8) - Increase or decrease your circuits by 50%.

In game description: The gambler relies heavily on luck in order to gain stats and circuits. If they play their cards right, they can make the best outcome with their abilities.

Cultist - 10000 Points
Cultist is a difficult and risky class that relies on and benefits from killing Friendly Droids. Although having increased circuits from slaying these droids, they will also have constantly low health. Its healing is also based off of how many Friendly Droids they've killed.

If killing a droid would set your HP to 1, it halves your HP instead.

[AB1] Ritual (5/8/10/13) - Heal HP equal to double the total amount of Friendly Droids you've killed.

[AB2] Sacrifice (5/8/10/13) - '''Spawn a Friendly Droid with 1 HP. It will give circuits equal to the world number.'''

In game description: The cultist relies on black magic and evil to gain power. Killing Friendlies is the way to go with this character. This is tough to play as.

Transcendent - Complete all 15 Ascension levels
The transcendent has warping abilities and relies mostly on it primarily for healing and to skip worlds. It still has the ability to warp back, and the transcendent can summon random consumables to benefit itself. Multiple transcendent players is not recommended, for its ability to warp at will can only be used once in a game.

Every time you warp, heal 25 HP.

[AB1] Control (8/12/16/20) - '''If the room number is odd, go back 1 world. Otherwise, go forward 1 world. The control ability can only be used once the entire game.'''

[AB2] Power of the Rune (20/30/40/50) - Gain a random consumable.

In game description: The lucid dreamer.

Alpha+ - Be an alpha tester
The alpha+ class is extremely supportive in its own health and is very powerful in the late game due to the combination of its two skills.

Start the game with Alpha Badge.

[AB1] Alpha Restore (1/2/2/3) - '''Gain 10 HP and 10 max HP. Only usable in special rooms.'''

[AB2] Alpha Strike (10/15/20/25) - Kill any enemies that are not Average, Strong, Gunner, Hunter, Tank, or Pyro.

In game description: The alpha has fought Droids in parallel worlds. They have lots of experience with fighting all sorts of Droid varieties.

Healer - 100 Robux
This class is focused completely on healing. It can be brought along for multiplayer, but still holds itself together well alone.

Start with 5 vitality.

[AB1] Sustain (6/9/12/15) - '''Gain 1 Vitality. If used in a special room, everyone gains 1 Vitality.'''

[AB2] First Aid (10/15/20/25) - '''Gain Bandages. Gain addition bandages for every other player below 1/2 max HP. They are droppable and are lost after 3 rooms.'''

In game description: The Healer benefits most from a full party, but is still a solid choice in singleplayer. Heal extra from your Bandages with the vitality you gain.

Berserker - 300 Robux
Berserker focuses all of its potential on strength. Although difficult to use, this class is the strongest in the game, but the most fragile. You are only able to heal with Ichor Berries/Juice and Burning Blood. Everything else will damage you. Remember that Burning Blood must change a weakness to heal you, meaning that using it on a Cryo Droid does not count towards the ability. It also does not effect The Dark One.

''All healing is reversed. Start the game with Bronze Sword.''

[AB1] Enrage (10/15/20/25) - '''Lose 20% of your max HP. Lose all Defense. Gain 10 Strength.'''

[AB2] Burning Blood (4/6/8/10) - '''Set all enemy weaknesses to Fire. Gain -5 HP for each weakness changed.'''

In game description: The berserker relies on nothing but brute force. They can destroy Droids at the cost of receiving high damage, but they can offset that through clever ability usage.

Sentient - 500 Robux
A straightforward class that eliminates nearly all RNG. Although it cannot pick up any new items or heal from health buttons, it still has the ability to boost its own stats and has complete immunity to all stage hazards.

''Start the game with hazard immunity. Start the game with Anti Sword, Capacitor, and Upgrade Module. You cannot gain any more items. You cannot heal.''

[AB1] Upgrade (8/12/16/20) - '''Unequip your tools. Gain stats equal to the setting on your Upgrade Module.'''

[AB2] Evoke (8/12/16/20) - Set all Droids' HP to 1.

In game description: The sentient is an RNG eliminator. They always can choose what stats to upgrade and their sword will increase in damage the further they go.

Wanderer - 25 Alpha Points
This class has great damage potential at the cost of not being able to hold many items, as they lose them on world change. They do, however, gain free weapons occasionally throughout the run.

''Start the game with Lantern. At every special room, gain a random weapon if it's an even world number. On world change, lose all non-weapon items.''

[AB1] Retain (10/15/20/25) - Your held item will not be lost on world change.

[AB2] Unload (3/5/6/8) - '''Unequip your held item. Then, lose all items except the melee weapon with the highest lunge damage. Kill enemies equal to the number of tools destroyed.'''

In game description: The wanderer travels light, only carrying important items and weapons. Know what items are most valuable to you before you push onwards.

Alpha - 75 Alpha Points
(Note: Alpha+ was handed to alpha supporters that already had this class before the anniversary event. There are no changes in the classes besides the name.) The alpha class is extremely supportive in its own health and is very powerful in the late game due to the combination of its two skills.

Start the game with Alpha Badge.

[AB1] Alpha Restore (1/2/2/3) - '''Gain 10 HP and 10 max HP. Only usable in special rooms.'''

[AB2] Alpha Strike (10/15/20/25) - Kill any enemies that are not Average, Strong, Gunner, Hunter, Tank, or Pyro.

In game description: The alpha has fought Droids in parallel worlds. They have lots of experience with fighting all sorts of Droid varieties.

Stray - 150 Alpha Points
The stray, like wanderer, has high damage potential, but comes at a cost. This class starts with double the starting HP and max HP, but taking damage will result in your max HP being set to your current HP, meaning you cannot heal unless you heal in the same room or use a max HP gaining item before you heal. Its maximum potential is also walled behind RNG.

''Start the game with double your HP and max HP. After every room, set your max HP equal to your HP.''

[AB1] Pursuit (5/8/10/13) - Activate a random ability from one of these classes: Brawler, Alchemist, Engineer, Cultist, Transcendent.

[AB2] Forget (6/9/12/15) - Kill the enemy with the lowest HP.

In game description: A messenger from The Void, The stray conjures alternate forms to fulfill demands. Gaining additional HP is difficult with this class, but you'll have more at the start.

Reaper - 200 Candy
The reaper has high damage potential and benefits from abusing it. It becomes more healthy if utilized properly, and is able to reliably heal in the late game.

Start the game with halved max HP.

[AB1] Steal Soul (4/6/8/10) - '''All Droids take damage equal to 20% their max HP. Gain 5 max HP for every Droid that died this way.'''

[AB2] Dark Omen (10/15/20/25) - Heal equal to double the amount of Droids you've killed with Steal Soul.

In game description: The Reaper can finish Droids with their first ability and gains max health for doing so. Use that ability just when Droids are about to die to obtain the most max HP from your enemies.

Witch - 400 Candy
Like alchemist, this class can give itself berries, although in a more combat-oriented manner. It is, in a sense, a combination of alchemist and the sentient. It can gain stat boosts very fast from the skill set it's been given, especially if you know the potion recipes. For more information, go to Potions.

''The only items you can pick up are weapons, berries, potions, and candy. Any other item will heal you for 10 HP.''

[AB1] Transmute (15/23/30/38) - '''Kill three Droids in the current room. Gain a random berry for every Droid killed.'''

[AB2] Quick Brew (3/5/6/8) - '''Spawn a cauldron in the center of the room. The cauldron is removed on room change.'''

In game description: The items that the witch can pick up are limited, but berries are always plentiful. Knowing your potions well and obtaining as many berries as possible will be successful with this class.

Necromancer - 600 Candy
This class is, like the witch, a more combat-oriented version of another class. The necromancer is a more intense and jank version of the engineer and tactician, and it rewards nicely if used correctly. For more information regarding AB2, visit Modifiers.

Start the game with Gray Candy.

[AB1] Apparation (10/15/20/25) - '''Kill a random Droid in the current room. Spawn an Undead Droid with the same max health, walkspeed, and damage. It will fight for you.'''

[AB2] Hex (1/2/2/3) - '''All Droids in the room gain a negative modifier. All passive Droids that aren't Friendly Droids gain a negative modifier. Droids cannot be hexed twice.'''

In game description: The necromancer kills Droids and revives them to fight for you. Hex the Droids to make your summons even more powerful and choose your summons wisely.